BEYOND
BRUTE FORCESYSTEMS
← HoloRenderer

PRODUCT PRESENTATION · TWELVE SLIDES

HoloRenderer.
Bring the scene to life.

A closer look at scene reuse, local updates and the resulting view, with demonstrations for graphics and 3D tool teams.

UK patent application GB2625573.7 · Pending

THE TECHNOLOGY

Bring the scene to life.

Explore detailed views, scene changes and lighting while making retained scene information useful again.

Slide 1 of 12

Use the buttons or focus the presentation and use the left and right arrow keys.

Read the presentation.

1. Bring the scene to life.

Explore detailed views, scene changes and lighting while making retained scene information useful again.

2. A small edit can change the whole view.

An opening, a camera move or a lighting change can reveal new detail. The useful result is the complete image your user sees.

3. Focus the update. Check the complete view.

For supported scene changes, the design aims to focus reconstruction on affected content and check the full result before accepting it.

4. Open a doorway. Change the light.

Keep scene information that remains applicable, update the affected content and inspect the complete result for geometry, material and lighting.

5. Change the scene. Reconstruct the affected view.
  • Retain the agreed scene and its current dependencies.
  • Apply one declared geometry or lighting change.
  • Produce the requested complete view.
  • Inspect detail, membership and image against the reference.
6. Give creative tools a focused update path.
  • Detailed scenes and animation
  • Selective reconstruction for supported changes
  • Retained scene context
  • Full-view comparison against an engine baseline
7. Visible demonstrations. A defined comparison path.

Existing HoloRenderer visual prototypes include the Boundary-grown HoloRenderer detail sweep and a later stone-detail and lighting preview. The related Brave fixture compared 100,000 entities across five runs with matched visual fingerprints.

The browser fixture is adjacent evidence, not a direct throughput result for the filed Renderer13 scope.

8. Separate the active record from the complete renderer.

The related fixture used an 81-byte native active-route record against a 93-byte optimized Three.js route. The installed runtime and scene rules were excluded from those figures.

Optimized Three.js was slightly faster on the draw proxy. A target-engine comparison must include the complete frame, memory and output quality.

9. For graphics engines and 3D creation tools.
  • Game and engine teams
  • Visualisation and design tools
  • Changing digital-twin scenes
10. A distinct role in a wider system.

HoloRenderer makes the view from a retained scene. World provides changing world-state context; Seed State OS has separate retained-update measurements. None of those adjacent results is automatically Renderer13 performance.

11. Bring a real workload. Agree the complete comparison.

Bring an animated scene, your normal rendering pipeline and a target hardware profile.

  • Choose one changing scene and a strong full-redraw and incremental baseline.
  • Freeze image quality, target hardware and update sequence.
  • Include preparation, old and new visible regions, full image checks and memory.
12. Explore the technology. Start a conversation.

Watch the available explainer, review the recorded work and contact Beyond Brute Force Systems Limited. Evaluation scope and licensing are agreed by email.