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RETAINED SCENES · SELECTIVE RECONSTRUCTION

Bring the scene to life.
Build on what stays useful.

  • Graphics-engine developers
  • 3D toolmakers
  • Visualisation teams

HoloRenderer is designed to reuse compatible scene information and reconstruct the view affected by a supported change. Explore detailed ships, animated creatures and lighting in BBF’s existing demonstrations, then discuss a comparison with your own rendering pipeline.

Scene and rendering demonstrations · target-engine evaluation by agreement

UK application GB2625573.7 · Pending · Filed 27 October 2026

05 / GRAPHICS

HoloRendererSCENE · DETAIL · LIGHT

WATCH THE INTRODUCTION

HoloRenderer.
A closer look.

Product chapter from the BBF portfolio introduction.

Open full film directly →

00:02:45–00:03:08 in the eight-technology introduction · Narrated by Aeternum. Read the portfolio transcript →

This scene preview stops at the end of the selected chapter. Open the video library to watch from a scene onwards.

WHY IT MATTERS

Rich scenes.
Focused updates.

Build on the scene you already have

Reuse retained geometry and scene state when preparing a compatible view, with an evaluation focused on the changes your application makes.

Give detail room to shine

Explore close-up geometry, material variation and lighting in detailed interactive scenes.

Judge the complete picture

Compare the finished image, preparation time and rendering cost together on your target hardware.

HOW YOU COULD USE IT

A design change, seen clearly.

A designer changes part of a scene or its lighting. Retained content provides the starting point for the next view, while the updated geometry, materials and finished image can be inspected together.

  1. 01Retain the agreed scene and dependencies.
  2. 02Apply a scoped geometry or state change.
  3. 03Reconstruct the required view.
  4. 04Inspect detail, lighting and complete output.

PORTFOLIO INTRODUCTION

See how the
technologies fit together.

Discover how our eight technologies address AI workflows, data, graphics, interactive worlds and learning.

Watch the portfolio introduction →

BUILT WITH BBF

Detailed scenes. Interactive worlds.

These BBF demonstrations show the visual direction: detailed 3D objects, animated creatures, space environments and playable action.

Ships, creatures and asteroids in The Observatory 3D scene
The Observatory · 3D scene detail
Detailed ships, varied creatures and an animated space environment show the visual side of BBF’s world-building and rendering work.
Spectral Horde Fracture Run space-combat mission
Spectral Horde · Graphics in motion
A playable scene brings animated creatures, route effects and combat together. Request a private walkthrough to explore the software behind the visuals.

WHAT THE WORK SHOWS

A result you can inspect.

A related five-run browser study containing 100,000 entities produced matching visual fingerprints across the compared routes. That fixture is separate from a direct HoloRenderer performance comparison. Its 81-byte active-route record excludes the resident runtime and scene rules; the optimised procedural Three.js comparison used 93 bytes and was slightly faster on its narrow draw proxy.

PUT IT TO WORK

Start with your application.

Bring a scene with local edits, motion or lighting changes. A targeted evaluation can compare the complete image, update latency, memory and full rendering cost against full redraw and a strong incremental renderer on the same hardware.

Study details and comparisons ↓

TEST RESULTS & TECHNICAL NOTES

Explore the measurements.

Review the recorded tests, comparison methods and application-specific evaluation questions.

View recorded results and comparison details
Existing conventional comparison for a related fixture; active-route bytes exclude resident runtime and scene rules.
Related Brave browser fixtureRecorded result
Scale / repetitions100,000 entities / 5 runs
Visual fingerprintsMatched across compared routes
Native active-route state81 bytes
Optimized procedural Three.js active-route state93 bytes
Narrow draw proxyOptimized Three.js was slightly faster

This browser fixture is adjacent evidence, not a direct Renderer13 throughput test. The films show existing scenes and detail; a matched target-engine study must assess complete frame work, memory, fidelity and cost.

A full redraw and a strong conventional incremental renderer are the relevant next target-application comparisons. The target-engine evaluation measures complete frames, image fidelity, memory and latency on the same hardware.

REQUEST A DEMO OR PAID EVALUATION

Let’s work on
your application.

Bring an animated scene and your normal rendering pipeline. We’ll scope a paid evaluation around image quality, scene updates and the complete rendering cost on the same target hardware.